Optional - game continues without using one
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After Room without using Power-Up:
First: 01-20: Previous, 21-40: Oldest, 41-60: Loudest, 61-80: Quietest, 81-95: Choice, 96-100: Two Targets
Second: 01-32: Track Before, 33-66: That Track, 67-100: Track After
| Roll | Effect |
|---|---|
| 01-02 | Sum the Track to mono. |
| 03-04 | Track must be monophonic. |
| 05-06 | Limited to one octave or four slices. |
| 07-08 | Tracks/Slices must be fixed velocity. |
| 09-10 | Track must loop one bar over and over. |
| 11-12 | May only play on beats 1 and 3. |
| 13-14 | May only play on beats 2 and 4. |
| 15-16 | Must be played or sequenced in triplets. |
| 17-18 | Must not be quantized; must be played live. |
| 19-20 | Must be quantized to 1/16 steps. |
| 21-22 | Notes must be sequenced in step sequence. |
| 23-24 | Notes/slices can't be edited once performed or programmed. |
| 25-26 | Cannot be re-sequenced after Room resolves. Can only delete notes/slices. |
| 27-28 | Must be altered and resampled before processing. |
| 29-30 | Shorten envelope to be percussive. |
| 31-32 | Must use one sound or note only. |
| 33-34 | Cannot use the same note or slice twice. |
| 35-36 | Notes must be played in strict order. |
| 37-38 | Every note must repeat once before another may be played. |
| 39-40 | There can be no silence in the Track. |
| 41-42 | Must pass through reverb before composing. |
| 43-44 | Must pass through delay before composing. |
| 45-46 | May not use effects. |
| 47-48 | May use only one effect. |
| 49-50 | Must be side-chained to the previous Track. |
| 51-52 | Must be noise-gated. |
| 53-54 | Must pass through a low-pass filter (1 kHz). |
| 55-56 | Must be detuned slightly (±10 cents). |
| 57-58 | You can't audition sounds. Pick blind before composing. |
| 59-60 | All effects must be added and tuned before composing. |
| 61-62 | Mute all rhythms and the metronome for the duration of the Room. |
| 63-64 | Roll twice. Apply both Mutations. |
| 65-66 | Only apply effects that have already been used. |
| 67-68 | Must include one deliberate wrong note. |
| 69-70 | No Mutation. |
| 71-72 | Track must abandon its intended Track Type. |
| 73-74 | Solo this Track for the duration of the Room. |
| 75-76 | Only use effects that haven't been used. |
| 77-78 | Once Room is finalized, volume is locked. |
| 79-80 | No Mutation. |
| 81-82 | Purpose of Track changes to match previous Room. If Room One, re-roll. |
| 83-84 | Repeat last Room's Mutation. If first Room, no Mutation. |
| 85-86 | Once you begin composing, the Room finalizes in five minutes. |
| 87-88 | Must control same amount of notes as previous Track. |
| 89-90 | Compose Track while muted. Select sounds/patches before unmuting. Unmute ends Room. |
| 91-92 | Each note requires deleting one note from another Track. If Room One, no Mutation. |
| 93-94 | Take a Target Curse instead. |
| 95-96 | Once a note or slice is placed, it can't be moved—only deleted. |
| 97-98 | Roll Mutations 80 or higher = delete Track. If Room One, no Mutation. |
| 99-100 | No Mutation. |
| Roll | Effect |
|---|---|
| 01-04 | Mute until end of Run. |
| 05-08 | Collapse to mono. |
| 09-12 | 1/32 quantize. |
| 13-16 | Pan hard left or right. |
| 17-20 | Track must remain constant in final arrangement. |
| 21-24 | Resample, Chop, Reverse, Re-sequence. |
| 25-28 | Pitch shift one octave. |
| 29-32 | Apply Flanger or Chorus. |
| 33-36 | Force a Room. Next Room will have two Mutations. |
| 37-40 | Turn Track down -6 dB. |
| 41-44 | Strip all effects. |
| 45-48 | This Track is now target of all future Curses until end of Run. |
| 49-52 | Over-compress. |
| 53-56 | When discarding Run, roll d100. On 51+, force another Room. |
| 57-60 | Delete Track. You can't replace its role. |
| 61-64 | No re-sequencing or volume change. |
| 65-68 | Remove half the notes/chops. |
| 69-72 | Loop a short segment. |
| 73-76 | Erase all notes/slices except first and last. |
| 77-80 | This Track can't loop back to back. |
| 81-84 | Delete the first bar of the Track. |
| 85-88 | Delete the last bar of the Track. |
| 89-92 | Cannot edit Track rest of Run. |
| 93-96 | Apply last Curse to another Track of your choosing. If first Curse, ignore. |
| 97-100 | Re-roll twice. |
| Roll | Effect |
|---|---|
| 01 | This is the last Room. If Room One or Two, re-roll. |
| 02-07 | Delay on Entire Mix. |
| 08-14 | No quantize for rest of Run. All notes performed live. |
| 15-21 | 1/32 quantize for rest of Run. |
| 22-28 | Decrease BPM by 10. |
| 29-35 | Increase BPM by 10. |
| 36-42 | Reverb on Entire Mix. |
| 43-49 | Resample Entire Mix. Disable all other Tracks. |
| 50-56 | Tracks can no longer resample unless instructed by Curse/Mutation. |
| 57-63 | Adjust your Monitoring. Cannot change for rest of Run. |
| 64-70 | You cannot adjust volume of previous Tracks. |
| 71-77 | Automation is now banned. |
| 78-84 | Mix must be summed to mono. |
| 85-91 | Only previously used effects can be used until end of Run. |
| 92-100 | Roll three Target Curses. |
Run ends when you declare it over with no forced Rooms. If rules followed, you win!